using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public static class ObjectUtility
    {
        public static GameObject[] PlaceRandomCubes(int count, Vector3 center, float radius)
        {
            throw new NotImplementedException();
        }

        public static GameObject[] PlaceRandomCubes(int count)
        {
            throw new NotImplementedException();
        }

        public static GameObject MakeStrippedCube()
        {
            throw new NotImplementedException();
        }

        public static GameObject[] PlaceRandomGameObject(int count, Vector3 center, float radius, GameObject prefab)
        {
            throw new NotImplementedException();
        }
    }
}